Druid
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.Druid exclusive spells
These are spells are exclusive for this class and will not be available for other classes by default.
For all Druid available spells, look here
Name | Level | School | Casting time | Ritual | Concentration | Class | Source | |
---|---|---|---|---|---|---|---|---|
Name | Level | School | Casting time | Ritual | Concentration | Class | Source | |
Animal Shapes | 8 | Transmutation | 1 Action | No | Yes | Druid | Players Handbook | |
Antilife Shell | 5 | Abjuration | 1 Action | No | Yes | Druid | Players Handbook | |
Call Lightning | 3 | Conjuration | 1 Action | No | Yes | Druid | Players Handbook | |
Druidcraft | 0 | Transmutation | 1 Action | No | No | Druid | Players Handbook | |
Entangle | 1 | Conjuration | 1 Action | No | Yes | Druid | Players Handbook | |
Flame Blade | 2 | Evocation | 1 Bonus Action | No | Yes | Druid | Players Handbook | |
Giant Insect | 4 | Transmutation | 1 Action | No | Yes | Druid | Players Handbook | |
Moonbeam | 2 | Evocation | 1 Action | No | Yes | Druid | Players Handbook | |
Produce Flame | 0 | Conjuration | 1 Action | No | No | Druid | Players Handbook | |
Reincarnate | 5 | Transmutation | 1 Hour | No | No | Druid | Players Handbook | |
Shillelagh | 0 | Transmutation | 1 Bonus Action | No | No | Druid | Players Handbook | |
Storm of Vengeance | 9 | Conjuration | 1 Action | No | Yes | Druid | Players Handbook | |
Thorn Whip | 0 | Transmutation | 1 Action | No | No | Druid | Players Handbook | |
Transport via Plants | 6 | Conjuration | 1 Action | No | No | Druid | Players Handbook | |
Tsunami | 8 | Conjuration | 1 Minute | No | Yes | Druid | Players Handbook | |
Wall of Thorns | 6 | Conjuration | 1 Action | No | Yes | Druid | Players Handbook | |
Wind Walk | 6 | Transmutation | 1 Minute | No | No | Druid | Players Handbook | |
Maelstrom | 5 | Evocation | 1 Action | No | Yes | Druid | Elemental Evil | |
Bones of the Earth | 6 | Transmutation | 1 Action | No | No | Druid | Elemental Evil | |
Primordial Ward | 6 | Abjuration | 1 Action | No | Yes | Druid | Elemental Evil | |
Druid Grove | 6 | Abjuration | 10 Minutes | No | No | Druid | Xanathars Guide To Everything | |
Primal Savagery | 0 | Transmutation | 1 Action | No | No | Druid | Xanathars Guide To Everything | |
Primordial Ward | 6 | Abjuration | 1 Action | No | Yes | Druid | Xanathars Guide To Everything |