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Investiture of Flame, a Transmutation spell

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Investiture of Flame

A Elemental Evil spell

Transmutation

Level: 6
Casting time: 1 Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes


Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell’s duration. The flames don’t harm you. Until the spell ends, you gain the following benefits:
• You are immune to fire damage and have resistance to cold damage.
• Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage.
• You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direc- tion you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.


Page: 19 from EE Players Companion


A Druid, Sorcerer, Warlock, Wizard, spell


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