Investiture of Wind
A Elemental Evil spellTransmutation
Level: 6
Casting time: 1 Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
Until the spell ends, wind whirls around you, and you gain the following benefits:
• Ranged weapon attacks made against you have disad- vantage on the attack roll.
• You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can some- how prevent it.
• You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.
Page: 20 from EE Players Companion
A Druid, Sorcerer, Warlock, Wizard, spell
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