Show spell

Tidal Wave, a Conjuration spell

Share this spell with your friends:

Tidal Wave

A Elemental Evil spell

Conjuration

Level: 3
Casting time: 1 Action
Range: 120 feet
Components: V, S, M (a drop of water)
Duration: Instantaneous


You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.


Page: 22 from EE Players Companion


A Druid, Wizard, Sorcerer, spell


Create and save your own spellbooks, sign up now!

Looking for another spell ? Visit to the spell list


<< Back